Large City: Kad Yutsïght-drew

Kad Yutsïght-drew

Kad Yutsïght-drew
Example Gnoll architecture.
StateNasdi
ProvenceGïtarejé Principality
RegionMazebepa Woodlands
Founded1406
Community LeaderLord Clezsi
Area181 km2 (72 mi2)
Average Yearly Temp-1°C (31°F)
Average Elevation3102 m (10177 ft)
Average Yearly Precipitation252 cm/y (99 in/y)
Population42822
Population Density236 people per km2 (594 people per mi2)
Town AuraTransmutation
Naming
Native nameKad Yutsïght-drew
Pronunciation/jutˈsɪxt/ /drew/
Direct Translation[deep] [hip]
Translation[Not Yet Translated]

Kad Yutsïght-drew (/jutˈsɪxt/ /drew/ [deep] [hip]) is a temperate Large City located in the Gïtarejé Principality of the Nasdi.

The name Kad Yutsïght-drew is derived from the Goblin language, as Kad Yutsïght-drew was founded by False Spiders, who was culturaly Gnoll.

Climate

Kad Yutsïght-drew has a yearly average temperature of -1°C (31°F), with its average temperature during the summer being an icy 22°C (71°F) and its average temperature during the winter being a cool -25°C (-13°F). Kad Yutsïght-drew receives an average of 252 cm/y (99 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Kad Yutsïght-drew covers an area of nearly 181 km2 (72 mi2), and an average elevation of 3102 m (10177 ft) above sea level.

Overview

Kad Yutsïght-drew was founded durring the early 15th century in summer of the year 1406, by False Spiders. The establishment of Kad Yutsïght-drew suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Kad Yutsïght-drew was built using the conventions of Gnoll durring the early 15th century. Naturaly, all settlmentss have their own look to them, and Kad Yutsïght-drew is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Kad Yutsïght-drew is buildings are arranged within a network of spacious paverstone streets which form a rectangular grid, where each block verries in size given the proximity of the paralell streets forming each section. The ocasional smaller block has been used to construct a park, plaza, and other communal structures. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Kad Yutsïght-drew, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. The city's Relic of the World That Was have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the city.

A look around Kad Yutsïght-drew has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring just long enough for it to be uncomfortable. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a city, and more like a spot people just happened to place their homes. Regardless, you do not feel it would be wise to remain in Kad Yutsïght-drew long.

Civic Infrastructure

Kad Yutsïght-drew possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Kad Yutsïght-drew has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Kad Yutsïght-drew has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kad Yutsïght-drew. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kad Yutsïght-drew's parks.

Kad Yutsïght-drew has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kad Yutsïght-drew.

Kad Yutsïght-drew has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Kad Yutsïght-drew has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Kad Yutsïght-drew has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Kad Yutsïght-drew has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Kad Yutsïght-drew has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kad Yutsïght-drew has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kad Yutsïght-drew has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kad Yutsïght-drew's public wards, blessings, and other arcane systems.

Kad Yutsïght-drew has an Administrative Academy which trains individuals in the administrative arts.

Kad Yutsïght-drew possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Kad Yutsïght-drew's grid is powered by a god's will and kindness.

Kad Yutsïght-drew's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Kad Yutsïght-drew has a first rate hospital which caters to anyone in need of long term medical care.

Kad Yutsïght-drew has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Kad Yutsïght-drew has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kad Yutsïght-drew's natural decorations nor waterways.

Kad Yutsïght-drew has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Kad Yutsïght-drew has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Kad Yutsïght-drew has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Kad Yutsïght-drew is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

The locals are in a state of despair and dull apathy. They've lost the things that used to give them pride and hope, with the best among them carrying on out of habitual duty and the worst giving ready hands to shameful deeds and ignoble acts. No one really believes the future can be better, and most seek only to satisfy immediate appetites.

Kad Yutsïght-drew's town hall was built using a different architectural style from the rest of the town. The style used is known for its fluid and florid elaborate style, comprising ornate, asymmetric designs and pastel shades. It is often considered to be a playful, light style, which made exuberant use of curves and emphasized subtle asymmetry in the general shape of its structures. Walls, ceilings and moldings are decorated with numerous interlacing of curves and counter-curves based on the shapes of ‘C’ and ‘S’, along with shell forms and other naturalistic shapes.

In Kad Yutsïght-drew most nights are accompanied by colorful ribbons of light in the sky.

The Wolf, Dire near Kad Yutsïght-drew are known to be more aggressive than normal.

Kad Yutsïght-drew's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves sacrificing an animal to channel Transmutation energies of tier 2 via oath swearing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 83
  • Farmers: 122
  • Farm Laborer: 237
  • Hunters: 158
  • Milk Maids: 115
  • Ranchers: 54
  • Ranch Hands: 124
  • Shepherds: 101
    • Farmland: 173429 m2
    • Cattle and Similar Creatures: 10705
    • Poultry: 128466
    • Swine: 8564
    • Sheep: 428
    • Goats: 85
    • Horses, Mounts, and Beasts of Burden: 4282

Craftsmen

  • Arms and Toolmakers: 93
  • Blacksmiths: 93
  • Bookbinders: 54
  • Buckle-makers: 54
  • Cabinetmakers: 99
  • Candlemakers: 133
  • Carpenters: 150
  • Clothmakers: 138
  • Coach and Harness Makers: 44
  • Coopers: 109
  • Copper, Brass, Tin, Zinc, and Lead Workers: 61
  • Copyists: 41
  • Cutlers: 35
  • Fabricworkers: 91
  • Farrier: 276
  • Furriers: 27
  • Glassworkers: 133
  • Gunsmiths: 94
  • Harness-Makers: 41
  • Hatters: 75
  • Hosiery Workers: 29
  • Jewelers: 50
  • Leatherwrights: 109
  • Locksmiths: 41
  • Matchstick makers: 66
  • Musical Instrument Makers: 61
  • Painters, Structures and Fixtures: 53
  • Paper Workers: 58
  • Plasterers: 60
  • Pursemakers: 69
  • Roofers: 46
  • Ropemakers: 45
  • Rugmakers: 41
  • Saddlers: 79
  • Scabbardmakers: 90
  • Scalemakers: 44
  • Scientific, Surgical, and Optical Instrument Makers: 28
  • Sculptors, Structures and Fixtures: 40
  • Shoemakers: 40
  • Soap and Tallow Workers: 131
  • Tailors: 259
  • Tanners: 53
  • Upholsterers: 62
  • Watchmakers: 58
  • Weavers: 138
  • Whitesmiths: 34

Merchants

  • Adventuring Goods Retellers: 29
  • Arcana Sellers: 29
  • Beer-Sellers: 57
  • Booksellers: 69
  • Butchers: 99
  • Chandlers: 122
  • Chicken Butchers: 117
  • Entrepreneurs: 43
  • Fine Clothiers: 112
  • Fishmongers: 118
  • Florists: 26
  • Potion Sellers: 73
  • Resellers: 171
  • Spice Merchants: 59
  • Wine-sellers: 85
  • Wheelwright: 64
  • Woodsellers: 40

Service workers

  • Bakers: 267
  • Barbers: 174
  • Coachmen: 61
  • Cooks: 178
  • Doctors: 96
  • Gamekeepers: 72
  • Grooms: 37
  • Hairdressers: 147
  • Healers: 108
  • Housekeepers: 107
  • Housemaids: 251
  • House Stewards: 142
  • Inns: 41
  • Laundry maids: 77
  • Maidservants: 133
  • Nursery Maids: 73
  • Pastrycooks: 158
  • Restaurateur: 178
  • Tavern Keepers: 164

Specialized Laborer

  • Ashworkers: 59
  • Bleachers: 38
  • Chemical Workers: 25
  • Coal Heavers: 89
  • In-Town Couriers: 89
  • Long Haul Couriers: 97
  • Dockyard Workers: 97
  • Gas Workers: 21
  • Hay Merchants: 35
  • Leech Collectors: 103
  • Millers: 99
  • Miners: 91
  • Oilmen and Polishers: 67
  • Postmen: 101
  • Pure Finder: 58
  • Skinners: 115
  • Sugar Refiners: 24
  • Tosher: 66
  • Warehousemen: 158
  • Watercarriers: 98
  • Watermen, Bargemen, etc.: 118

Skilled Laborers

  • Accountants: 55
  • Alchemist: 64
  • Clerk: 91
  • Dentists: 42
  • Educators: 117
  • Engineers: 62
  • Gardeners: 41
  • Mages: 31
  • Plumbers: 45
  • Pharmacist: 50
  • Professors: 18
  • Scientists: 32
  • Wizards: 18

Civil Servants

  • Adventurers: 40
  • Bankers: 59
  • Civil Clerks: 99
  • Civic Iudex: 48
  • Consultants: 27
  • Exorcist: 95
  • Fixers: 50
  • Kami Clerk: 86
  • Landlords: 80
  • Lawyers: 53
  • Legend Keepers: 73
  • Militia Officers: 356
  • Monks, Monastic: 133
  • Monks, Civic: 133
  • Historian, Oral: 95
  • Historian, Textual: 52
  • Policemen, Sheriffs, etc.: 97
  • Priests: 225
  • Rangers: 57
  • Rat Catchers: 64
  • Scholars: 66
  • Spiritualist: 80
  • Slayers: 24
  • Storytellers: 140
  • Military Officers: 142

Cottage Industries

  • Brewers: 129
  • Comfort Services: 171
  • Enchanters: 47
  • Herbalists: 47
  • Jaminators: 142
  • Needleworkers: 142
  • Potters: 73
  • Preserve Makers: 122
  • Quilters: 59
  • Seamsters: 237
  • Spinners: 122
  • Tinker: 48
  • Weaver: 112

Artists

  • Actors: 44
  • Architects: 17
  • Bards: 65
  • Costumers: 25
  • Dancers: 48
  • Drafters: 27
  • Engravers: 35
  • Fine Furniture Carpenters: 20
  • Glaziers: 48
  • Inlayers: 40
  • Musicians: 118
  • Painters, Art: 22
  • Playwrights: 44
  • Sculptors, Art: 37
  • Wood Carvers: 158
  • Writers: 138

Produce Industries

  • Butter Churners: 147
  • Canners: 122
  • Cheesmakers: 164
  • Ice Merchants: 19
  • Millers: 83
  • Picklers: 76
  • Smokers: 55
  • Stockmakers: 46
  • Tobacconists: 70
  • Tallowmakers: 101

16221 of Kad Yutsïght-drew's population work within a Foundational Occupation.

24889 of Kad Yutsïght-drew's population do not work in a formal occupation, but do contribute to the local economy. 1712 (4%) are noncontributers.

Points of Interest

Kad Yutsïght-drew is accessed from a nearby river via an intricate series of locks.

POI

History

In time immemorial, reportedly some time during the early 2nd century a local hero by the name of saved most of the town when a natural disaster struck Kad Yutsïght-drew. A small order of knights was founded in 's honor, and bears his name to this day.

History